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Student Coauthors Scientific Article

Angelina Wang, a junior at South High School, was recently published as a coauthor of an article that appeared in PLOS One, a peer-reviewed scientific journal. The article covered research that Angelina did last summer at the Feinstein Institute for Medical Research, part of Northwell Health, in Manhasset. South High science research teacher James Truglio explained Angelina’s work. “She focused on the activity of high density lipoprotein (HDL) particles, frequently referred to as ‘good cholesterol,’ in a mouse model,” Dr. Truglio said. “These particles are actually a lot more complex than just being cholesterol. With Angelina’s help, the research group was able to show that these particles counteract chemicals know as proinflammatory mediators that cause the symptoms associated with human inflammatory diseases. This could lead to the development of new medications for these conditions that act through the HDL pathway.” Last year, two other South High students had their work published in peer-reviewed scientific publications. They were Yiqing (Elissa) He, now a senior, and Annabelle Ng, now graduated. These students also did their work as part of their summer science research projects. They both worked at SUNY-Stony Brook University.


Kennedy Students Go Full STEAM Ahead

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Last fall, fourth-graders at the John F. Kennedy School participated in an exciting and innovate project--the Global Cardboard Challenge, a STEAM (Science, Technology, Engineering, Art, Math) module. Under the guidance of Amy Mendel, SEEK teacher (Supporting Educational Exploration & Knowledge), and using common household items (many brought from home) such as balls, plastic cups, miniature toys, and lots of tape, students used math, science, engineering, and art skills to create a host of arcade games. Michele Garbien, a fourth-grade teacher, assisted with the project. Ms. Mendel explained that the goal of the Challenge was to foster creativity through a process known as creative play. “Through creative play,” she said, “students engage their imaginations and open up their minds to what’s possible by turning their ideas into something real. Children learn creativity, ingenuity, perseverance, and teamwork.” Simulated arcade games created by students included a basketball challenge, nok hockey (played with a puck or a ball), miniature golf, grab your own prize, and skee ball. Each project, which was based on an actual arcade game, required students to successfully assess the materials needed, design, and make their game. When the projects were complete, a morning of arcade fun was had by all as students played the games they and their classmates had created. The Global Cardboard Challenge, sponsored by the Imagination Foundation, is for “kids of all ages to build anything they can dream up using cardboard, recycled materials, and imagination.” The Challenge is based on a short film, Caine’s Arcade ( about a nine-year-old boy, Caine, who, one summer, built an extensive cardboard arcade inside his father’s used-parts store, using excess materials he found in the store. A filmmaker happened to stop by for an auto part, saw the arcade, and made the short film. The movie sparked what became the Global Cardboard Challenge.