Computer Curriculum Frameworks

Introduction

Middle School
(Grades 6-8)


High School
(Grades 9-12)

Secondary Computer
Curriculum Framework

The Middle School Computer Curriculum Framework reflects the philosophy of middle school education to provide students with active, hands-on learning experiences that are integrated with the curriculum. It recognizes that computer technology can have a powerful impact on instruction and learning particularly at this age level. Rather than offer separate course requirements that isolate learning and target the computer as an object of instruction, department-driven, curriculum-based activities are introduced on a systematic basis within each discipline. An emphasis is placed on using tool applications and simulations in order to accomplish curricular tasks related to our four major goals:


Goal #1:
Students will use technology to communicate and present information.
Goal #2:
Students will use technology to access and interpret information.
Goal #3:
Students will use technology to create original designs and compositions.
Goal #4:
Students will use technology to enhance understanding and solve problems.
 
Goal #1: Students will use technology to communicate and present information.


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Grade

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Discipline
Student Outcome
Curriculum Activity
6
7
8

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R
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English

Students will develop proper keyboarding

Practice and reinforce touch typing skills using

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E
E
Computer

technique for fluent and accurate data entry.

keyboarding and word processing software.

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R
R
R
Humanities

Students will learn how to compose and edit

Write and revise paragraphs, essays, dialogues/skits,

R
R
R
Special Needs

written work using word processing software.

stories, poetry, reports or other written documents.

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R
R
Science

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E
E
Computer

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R
Humanities

Students will use telecommunications systems to

Send and receive e-mail, participate in live chat

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R
Health, Technology

communicate beyond our classroom walls.

sessions and contribute to Bulletin Board forums.

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E
E
Computer

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R
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English, Health

Students will learn how to use desktop publishing,

Publish newsletters, newspapers, magazines, ads,

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R
Technology

clip art, scanners and digital cameras to create

business cards, stationary, notepads or other

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R
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Home & Careers

layouts combining text, graphics & photographs.

documents.

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E
Computer

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E
E
Publications

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R
Humanities

Students will create multimedia presentations that

Demonstrate and share knowledge of a particular

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E
E
Computer

combine, text, graphics, music, voice and video.

subject area to an audience in various modalities.

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E
E
Computer

Students will use online services and the Internet

Create and post e-mail, documents and home pages

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to publish text and graphics information.

on the World Wide Web for a global audience.


GRADE KEY:
R = RECOMMENDED activity for all students at that grade level through department curriculum initiatives.
E = ELECTIVE activity for students who choose to take a particular course at that grade level.

DISCIPLINE KEY:
Humanities = English, Foreign Language, Social Studies
Math and Sciences = Health, Home & Careers, Math, Science
Information Technology = AV, Business, Computer, Library, Technology
Performing Arts = Art, Drama, Music
Publications = Literary Magazine, School Newspaper, Yearbook
Special Needs = I.D., Reading, Speech and TESOL

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Goal #2: Students will use technology to access and interpret information.


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Grade
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Discipline
Student Outcome
Curriculum Activity
6
7
8
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R
R
R
Information

Students will learn how to use library automation

Locate books and magazine articles using title,

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R
R
Technology

systems to locate print and nonprint media and

author, subject, keyword and boolean searches.

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R
R
English, Health

begin to evaluate the appropriateness of various

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R
R
I.D., Science, S.S.

information resources.

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Also

Students will use databases, CD-ROMs and/or

Develop study skills and access articles, maps, graphs

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Home & Careers

outliners to locate and compare information.

and charts for research projects.

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Students will use online services and the Internet

Access government, university and commercial

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to locate information.

servers as part of a comprehensive research project.

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Science

Students will learn how to gather and interpret

Use laptops, MBL probes and satellite feeds to

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experimental data using various technologies.

gather real-world science data.


GRADE KEY:
R = RECOMMENDED activity for all students at that grade level through department curriculum initiatives.
E = ELECTIVE activity for students who choose to take a particular course at that grade level.

DISCIPLINE KEY:
Humanities = English, Foreign Language, Social Studies
Math and Sciences = Health, Home & Careers, Math, Science
Information Technology = AV, Business, Computer, Library, Technology
Performing Arts = Art, Drama, Music
Publications = Literary Magazine, School Newspaper, Yearbook
Special Needs = I.D., Reading, Speech and TESOL

BACK TO TOP

 

Goal #3: Students will use technology to create original designs and compositions.


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Grade
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Discipline
Student Outcome
Curriculum Activity
6
7
8
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R
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Technology

Students will learn how CAD can be used to

Create wood car designs, model rockets and bridges.

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create original drawings and blueprint designs.

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R
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Art

Students will use graphics and animation software

Use painting and drawing software to create

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as a tool to explore the computer as an art medium.

original artwork.

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E
Art

Students will manipulate photographs using

Modify digital photographs to create interesting

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scanners and digital cameras.

photographic effects.

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R
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Music

Students will use electronic synthesizers and

Use MIDI software to compose and sequence sounds

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MIDI to develop musical concepts and skills.

and improvise through multi-tracking and layering.


GRADE KEY:
R = RECOMMENDED activity for all students at that grade level through department curriculum initiatives.
E = ELECTIVE activity for students who choose to take a particular course at that grade level.

DISCIPLINE KEY:
Humanities = English, Foreign Language, Social Studies
Math and Sciences = Health, Home & Careers, Math, Science
Information Technology = AV, Business, Computer, Library, Technology
Performing Arts = Art, Drama, Music
Publications = Literary Magazine, School Newspaper, Yearbook
Special Needs = I.D., Reading, Speech and TESOL

BACK TO TOP

 

Goal #4: Students will use technology to enhance understanding and solve problems.


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Grade
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Discipline
Student Outcome
Curriculum Activity
6
7
8
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R
R
R
Technology

Students will use simulations to learn about the

Simulate model rocketry, bridge construction,

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R
R
Science

elements of design and testing systems.

car design, simple machines and biology, chemistry,

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physical and earth science phenomenon.

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R
R
Foreign Language

Students will use software and CD-ROMs to

Simulate trips to foreign countries in which students

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reinforce vocabulary and simulate conversations.

role play conversations with native speakers.

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Math

Students will learn how to use programming to

Write programs in LogoWriter that incorporate text

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E
E
Computer

develop thinking and problem solving skills.

and graphics to understand mathematical concepts.

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R
R
Technology

Students will use programming to control

Write programs in Lego/Logo that integrate math,

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E
E
Computer

robotic devices which they construct.

science and technology with computer control.

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R
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Math, Science

Students will use a variety of software to reinforce

Use tutorial, drill and problem solving programs

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R
R
I.D.

and apply math concepts to solving problems.

to enhance understanding and for skill application.

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R
R
Health, Math,

Students will use spreadsheets and/or graphing

Interpret statistical data into graph form.

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Science, S.S.

calculators to analyze statistics and equations.

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R
R
Humanities

Students will use software and CD-ROMs to

Read and interpret poetry, literature passages and

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R
R
Reading

develop comprehension and understand literature

primary source material.

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and content area material.

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R
R
Special Needs

Students will use software to recognize and

Record and play back speech samples for auditory

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correct voice and articulation.

and visual feedback.


GRADE KEY:
R = RECOMMENDED activity for all students at that grade level through department curriculum initiatives.
E = ELECTIVE activity for students who choose to take a particular course at that grade level.

DISCIPLINE KEY:
Humanities = English, Foreign Language, Social Studies
Math and Sciences = Health, Home & Careers, Math, Science
Information Technology = AV, Business, Computer, Library, Technology
Performing Arts = Art, Drama, Music
Publications = Literary Magazine, School Newspaper, Yearbook
Special Needs = I.D., Reading, Speech and TESOL

BACK TO TOP