Revised January 24,
1997
Introduction
"The
invention of the computer has provided a powerful
if ever-changing model of cognition and an
invaluable tool in simulation, data analysis and
conceptualization of the human mind."
Howard Gardner, The Unschooled Mind: How
Children Think and How Schools Should Teach,
1993
"Today, at the dawn of a new century, in the
midst of an information and communications
revolution, education depends on computers. If we
make an opportunity for every student a fact in the
world of modems and megabytes, we can go a long way
toward making the American Dream a reality for
every student. Not virtual reality -- reality for
every student...Technology enriches education, it
teaches our children how to learn better...We must
make technological literacy a standard. Preparing
our children for a lifetime of computer use is now
just as essential as teaching them to read, write
and do math."
President Bill Clinton, Speech, 1995
The last two decades of the
twentieth century can be characterized as a time of
dynamic technological change. The Advent of faster, more
powerful and less expensive computers, the emergence of
multimedia, and the explosion of telecommunications have
serious implications for education. The computer, more
than any other device since the printing press, has
changed how people work, learn, play, communicate, do
research, and solve problems. As a multipurpose learning
tool, the computer has an intrinsic ability to be
interactive, creative, motivating and thought-provoking.
It can individualize instruction, provide multisensory
learning experiences and simulate abstract concepts. In
the Information Age, students must learn how to access
and interpret information from databases, magazine
indexes, CD-ROMs, online services and the Internet. They
must be able to communicate via word processing, desktop
publishing, e-mail, and multimedia presentations. In 1996
it is self-evident that a serious approach to computer
learning is central to the mission of today's
schools.
The Secondary School Computer Curriculum Framework
has been developed to address these issues by
establishing department technology standards for students
at each grade level. Computer are powerful and creative
instructional tools that can enhance learning most
effectively when they are integrated with the curriculum.
All students must develop proficient information
technology skills as a prerequisite for future academic
and professional success. The technology standards in
this document are department-driven and draw from
recommendations made by New York State's "Long Range Plan
for Technology in Elementary and Secondary Education,"
the "New Compact for Learning," and the English, Social
Studies, and Math, Science and Technology curriculum
frameworks. Any computer curriculum must be updated over
time to meet the educational needs of students as new
technologies emerge.
As we approach the 21st century, computers will enable
teachers to shed their role as the sole purveyor of
information and guide students towards constructing
knowledge, expressing creativity, and solving problems
cooperatively with modern technological tools. This
curriculum framework is the foundation upon which the
Great Neck secondary schools will move towards achieving
this educational vision of the future.
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